Copyright © 2019 by Jamie Park

For Mac, Windows | Unity, C# Coding, Mechanics Design, UV Unwrap, Git Implementation

4 weeks project

With Jessica Piszczek, Kelsey Burnham, Stefan Vo

About

Causatum is a walking sim that has you walking through the woods, but a mysterious force is acting on the items laid about in this forest, and it's up to you to unravel the reason why.

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Process

This project was my first 3D game project with development time longer than 2 weeks. To utilize the time efficiently, our team started the project off with carving out the first area of the game with rough assets and important game mechanics.

My tasks were:

  • Implementing animation based first-person movement

  • Designing and scripting interaction system that works with the narrative element - magnet

  • Testing and polishing movement and interaction to be not jarring and work perfectly with the narrative

 

After the skeleton of the game including movement and interaction was tested, I implemented sound cues, final models, and animations to direct the players to the designed path.